Real-Time Shading Marc Olano

ISBN: 9781568811802

Published: June 26th 2002


368 pages


Real-Time Shading  by  Marc Olano

Real-Time Shading by Marc Olano
June 26th 2002 | Hardcover | PDF, EPUB, FB2, DjVu, audiobook, mp3, RTF | 368 pages | ISBN: 9781568811802 | 4.69 Mb

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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